
Of course, it’s the status-quo centrism-themed Moralism quest that is the only rational choice.
DISCO ELYSIUM ART FULL
The capitalistic Ultraliberal quest is the most visually glittery one, full of the feeling of winning, trickery, and beating the competition, until the cocaine wears off and you’re left wondering what the point of it all was. It couldn’t contrast more with the Fascism quest - every moment of your character’s journey to return to the lost golden age is masochistic, geeky misery, getting shit-talked by men with sexual pathologies until an isolating climax in which he comes face to face with his own. The debates with the infra-materialists are soundtracked by “Ignus Nilsen Waltz,” one of British Sea Power’s two new tracks for the game, which sells the emotion, evoking an unstoppable march of history paved at every step with crumbling, inevitable defeat.


The Communism quest, which tasks you with joining a reading group for a Lysenkoism-Posadism-inspired tendency, is cozy, intellectual, and bittersweet you criticize pop culture with two young men in a squat with a steaming coffee pot in the corner. Each carries a distinct emotional tone, reflecting the way your character feels about himself through each ideology’s prism. The quests take the form of little fables about each ideology, but they’re open-ended enough to defy any single interpretation. But you will get to learn what your character’s ideology means about himself.ĭisco Elysium: The Final Cut is the game the team had ‘dreamt of launching’ What you won’t get to do is follow your chosen ideology all the way up to a glorious homiletic victory where it’s proven better than the other ones. In one sense, they aren’t - the Vision Quests riff off of all the same jokes about fence-sitters, rent-seekers, arm-chairers, and self-loathers. While the shallowness of your character’s politics is there to reflect his shallowness, some players and critics felt the game ended up displaying a lazy none-of-the-above political nihilism, which is perhaps why marketing for The Final Cut’s added Political Vision Quests promised that the ideologies would be taken more seriously. Whether you’re explaining that your hotel room is a swamp of rolling wine bottles because you “defied bourgeoisie morality in here” or you’re justifying your drunk driving as guided by “the spectral hand of the market,” your opinions are all bad, the sloganeering of an image-obsessed cop who has forgotten that he represents the status quo of a world where hope was lined up and shot in the head. The writers, knowing they were competing for attention with your Twitter feed, made trainwreck political posturing into a staple of your character’s dialogue choices. In the original game, your character only contributed to this atmosphere of ideological failure by making bad takes. Even if this future had dawned in Martinaise, it would have been stupid. In it, places you recognize are flanked by ghastly buildings with rubble around their bases, punched into the ruins by a massive fist.

In The Final Cut - the game’s definitive edition, released March 30 - the original game’s workmanlike menu map is replaced with an exactingly stressful pen-and-ink graphic by illustrator Nicolas Delort, a concept map for this future that never came.
DISCO ELYSIUM ART CRACKED
There’s the cracked tilework built under the King’s wasteful regime the bullet holes in the walls along which the Communists were lined up the King’s statue restored by a bunch of art-school “young ironists” as part of an aborted attempt at gentrifying the area into a resort.

As your player character - an alcoholic cop in flared trousers and a tie resembling the intestines of a dead animal - roams Martinaise hunting for clues and discarded bottles to deposit, the legacy of these failures is painted into every one of the game’s pre-rendered dollhouse environments. ZA/UM’s cult-hit detective RPG, Disco Elysium, is set in a city where every political ideology has failed.
